![]() I ask this every time someone does Camera Projection with Blender, did you use the UVProject Modifer or ‘stickys’? hehe. In any case, C&Cs much welcome.ĮDIT: I forgot to mention that the city was heavily inspired by a scene from the latest Star Trek feature.ībB, it’s great to see that you went for 2.5D camera projection and matte painting technique because that’s where photo real animations are going to come from. I had some compositing problems with the ships (maybe someone can help with suggestions there), and the camera projection method only allows a very limited amount of camera movement in the scene (again, maybe someone has an idea how to go about doing this). For this, I rendered my basic base landscape in Terragen and projected it onto relatively simple geometry in Blender for the animation. The animation also shows a mountain landscape animation based on the same idea. I added a camera movement, while the ships were rendered separately in BI with AAO and the scene’s original sun light. The animation ( click here) shows a slightly simpler version of the scene, cut in several layers and projected back onto the scene’s original geometry using camera projection. The still image shows an environment modelled and textured in Blender and rendered in Vray Standalone Beta (using Andrey’s script). If you want to scale down the elevations a bit you can click "Modify." in the Landscape window after you've imported your height map and mess with the Height Range and Scale Vertical.I finally found the time at the weekend to finish a project I’d started quite a long time ago. ![]() You can color your terrain through the Landscape window in the Surface area by adding children ("Add Child") or directly editing the default Surface Map, you can change bumpiness, limit colors based on elevation, etc. You can "walk" around your map by hitting the 3D icon on the side bar, this is used as another way to set up the camera if that's more comfortable for you. If you're going to Render Preview you might want to keep the Detail down. Sometimes you might have to fiddle with the Camera Position Z (alt) value because the camera can get a little weird as you move it around the landscape. You can reposition the camera in the little mini-map by using your left and right mouse buttons. Make sure to ramp the Detail slider up all the way to the right if you're going to "Render Image". Step 8: Once you have your water looking nice, it's time to check it out: We're only concerned with the Water Level value at the top, so play with the numbers hitting "Update Maps" each time to see the changes in your Render/Landscape window. Step 7: Open up the Water options window (third icon from the top on the side bar): The blue is water, so we're going to have to edit that. Step 6: If nothing exploded, the Landscape and Render windows will look something like this: Step 5: Now click "Import." in the Landscape window and you'll be confronted with this:Ĭlick "Select File and Import" and select your 513x513 24-bit uncompressed. Step 4: Click "Size." from the Landscape window and you'll be confronted with this:Ĭlick the 513 button at the top, this is going to set Terragen up for our 513x513 height map, click Yes to all of the questions that it asks before hitting Ok. Step 3: Open up Terragen and take a deep breath.ĭon't panic, we're only going to be dealing with this little area in the Landscape window: Open up your newly exported image in your editor of choice and change the image size to 513x513 (more on this later). Step 2: Terragen likes 24-bit uncompressed. Navigate down to 'Elevations respecting lake and ocean floors' and hit Enter to export to your Dwarf Fortress folder. ![]() Step 1: Enter Legends mode and choose the option to export a detailed map, you'll be confronted with this screen: Anyway, here's how to get a DF world map into Terragen if you've never used it before: You can still make some nice stuff with it, there's not much that's disabled between the free and registered versions from what I can see. If you're using the free version you're limited to a maximum of 513x513 height maps, if you're on a slower computer you may want to try a 129x129 or 257x257 height map. List of other resources where you can find other tutorials Terragen is free for personal non-commercial use.Ī general guide with tutorials (older version) Terragen is a scenery generator for Windows and the Mac OS.
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